Thanks folks. I appreciate your comments and feedback and am listening to your advice. The jumpiness is mostly the result of increasing the speed of the video in Edit. I can do better, but it does take a lot of time. And had I played this video at normal speed it would have been around 20 minutes long, to boring imo. Also, I have only had the MM 3 weeks and am still getting use to the stick movements, this being my first drone. I believe that I can reduce much of the jumpiness by using more roll to steer and less yaw on the sticks. Because the camera Gimbal stays horizontal regardless of the roll (unless it is in FPV), I think there is a tendency to use yaw instead of roll to steer, and the yaw of this aircraft is clearly more sensitive and jerky than roll. I fly full size planes as well as 3D planes and always use both rudder and aileron to make coordinated turns. My tendency is to fly low and between canyon walls where they exist, so on my next run I will try to use more of the roll to steer and less of the rudder. I found myself having to stop a few times to avoid hitting rocks because I was trying to use the minimum amount of yaw to steer and avoid jerky movements which was clearly not enough to change the direction of flight enough. So, it is a work in progress. Fortunately I live less than 10 miles away from Red Rock so I will be back to try again. The area is full of slot canyons and deep gorges and has the potential for awesome drone footage. I'll keep trying until I get it right. Any thoughts on the relationship between yaw and roll in making the camera movements smoother? My guess is many folks are using yaw to steer when perhaps they should be using more rudder. Kind of the opposite of RC plane pilots, many of whom get in the habit of using no rudder at but instead steer the plane by bank and yank (roll and elevator). It works, but it is sloppy and not right!