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Recent content by D3D

  1. D3D

    Hack / Mod to control camera panning on Mavic 2 Pro

    Gimbal left right movement is what I want to control.
  2. D3D

    Single Axis movement, keep subject in center

    That is great, really appreciate the graphics. So even though the movement shown in the video seems to demonstrate what I want you are saying the Mavic logic will rotate the camera once it reaches 90 degrees? I am new, totally prepared that the simple thing I want is impossible.
  3. D3D

    Single Axis movement, keep subject in center

    If you fly port or starboard direction and could control the pan of the camera you could do it
  4. D3D

    Hack / Mod to control camera panning on Mavic 2 Pro

    Yeah, in that other thread I made a video that shows the same thing as you are illustrating here. All it says to me is that someone hasn't made a mod to take advantage of the camera panning yet. With that it would be possible to fly port or starboard and keep the subject in the center for some...
  5. D3D

    Hack / Mod to control camera panning on Mavic 2 Pro

    Im new to this but I have litchi and am not able to acheive what I want using waypoints or Focus. What I want is to have the camera facing down and fly over top of something in a sideways direction and keep it in the center frame. It would be perfect if the gimbal could simply pan in a...
  6. D3D

    Hack / Mod to control camera panning on Mavic 2 Pro

    It seems to weird that this feature is there but only accessible through finger dragging or goggles. I also posted here but no answer :(
  7. D3D

    Hack / Mod to control camera panning on Mavic 2 Pro

    So the panning feature exists with a clunky finger drag on the screen but that is a largely useless way to control the gimbal if you need accuracy and repeatability. Has anyone written a tool to access this feature in a more elegant way?
  8. D3D

    Single Axis movement, keep subject in center

    So it can't be done with only the movement of the gimbal then. How about keeping the gimbal stationary but tilting the mavic so it points towards the POI and keeps it in the center at all times? Probably no way to do that either I suppose?
  9. D3D

    Single Axis movement, keep subject in center

    I will need to look at what you are saying more closely to see if it applies but I know for sure I don't want the rotation in the the way it is shown. Basically I want to recreate a camera slider behavior something similar to what you see at the 1:00 mark in this video: . But facing straight...
  10. D3D

    Single Axis movement, keep subject in center

    Cool thanks, I will check that out tomorrow. I just went out and created a 2 point waypoint mission with a POI in the center and tried a few different things, none of which really got me what I wanted. The closest I came is with the video below. In this video the drone is facing in the direction...
  11. D3D

    Single Axis movement, keep subject in center

    I'll do some experimenting in that direction. Do you think it would tilt the aircraft too or just the gimbal? I don't think that gimbal movement alone will do what I need although I if its side to side movement I could be wrong.
  12. D3D

    Single Axis movement, keep subject in center

    I would like to fly over a subject in a straight line and keep it in the center the entire time (see pics). It would be fine if it was the drone that tilted or the gimble that moved, and the drone could fly straight or arc. In Litchi using Focus mode you can almost do it if you approach the...
  13. D3D

    GOOSE ATTACK!!

    WOW!
  14. D3D

    GOOSE ATTACK!!

    I was surprised but I shouldn't have been. I know geese well enough from my encounters on foot to know how territorial they are right now, doing their nesting thing. I had to come up on them in order to get my drone and was attacked a second time, to the person who hoped they were not hurt. . ...
  15. D3D

    GOOSE ATTACK!!

    I'm not denying that. I wasn't trying to be a jerk but I understand better what the boundaries of that are from a gooses perspective now.
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