Huh, so a software-tunable controller setup would be ideal for you. Totally doable with a Quest controller.
I'm surprised you can't tune the controls of the hardware DJI RC. That should be a feature they ship.
some drones only have 1 camera anyway. "Cyclops mode" is how Im going to expand into older DJI models, like Mini, Spark, Inspire, Mavic 2s etc.
Those deserve a cyclops FPV mode, enabled with VR capability! :D
Also, for the Quest Controller, I think its pretty much the same environment as a DJI controller. Its a matter of making the proper input/output, with sticks.
Im not necessarily going to use all 3D functions for the quest controller. Thats where design and research come in, which is why I am in...
its a matter of control context : the DJI RC doesn't "send signals" outside of the DJI RC, so I can't fetch those events. (or maybe I can?
I have to investigate the SDK for RC events ,if thats even possible.
I don't want the users to be trapped in the DJI RC, while wearing the Quest, which...
DJI Mobile SDK 4 Supported Aircraft Luckily I have a list of cameras for MSDK 4.0
most of the drones im targeting have a fixed camera, so it should be easy to see what that camera + gimbal can do. Im pretty sure its possible to lock / unlock them, via software.
Ill be investigating that, thanks for the clue. The MSDK is pretty dense, and I wasn't sure which features are "restricted"
This is hopefully something to just turn off and on, and it would be pretty silly of DJI if this wasn't in an SDK. It's literally a Boolean. lol
I agree 100%. I'm...
This is what I'm currently investigating. You can send a 3D data structure as an event to the virtual controller section of the, and you can poll it around 20hz to 50hz. But im investigating how range affects this.
Most of the drone apps you've encountered are based on a 2D environment of...
Yeah, I've seen this too. VR controllers can get exhausting!
Thanks again for your insight. I'm definitely going to make a "Minimal 3D FPV" interface that addresses comfort + stable controls as its core design.
I see what you mean. Thanks for your insight on DJI Motion RC.
Im doing the tests with super close range (within 100meters of ground station), and I wanna see how FPV flight can be improved.
If you're curious about my background : www.roguestar.games. Ive been working with drone interface...
yeah thats fine. You can just stay in a car and be seated, while controlling a drone. You can also do Sitting Mode on the quest which is the default for having it not worry about sensors.
My focus is getting a VR cockpit environment, while controlling the FPV environment.
Im building the app right now, and haven't gone for long-flight testing quite yet. I'm starting with short range, since I want to make the VR controls perfect (head controls + hand controls, to be specific)
I'm actually making this DJI VR FPV app, for Quest 1, 2, Pro.
Not just FPV capabilities, but actual 3D VR controls, hand controller support for the Quest devices, 3D maps inside a VR engine, and much more.
Ping me if you're interested!
I'm actually making this DJI VR FPV app, for Quest 1, 2, Pro.
Not just FPV capabilities, but actual 3D VR controls, hand controller support for the Quest devices, 3D maps inside a VR engine, and much more.
Ping me if you're interested!
I'm actually making this DJI VR FPV app, for Quest 1, 2, Pro.
Not just FPV capabilities, but actual 3D VR controls, hand controller support for the Quest devices, 3D maps inside a VR engine, and much more.
Ping me if you're interested!
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