Huge bummer… I figured the head tracking control was a function of the goggles, not the MC.
I agree this probably will never make it to the RC but I disagree that head tracking is a gimmick. For the super majority of the Avata flyers, the MC is all they have and head-tracking permits them to do something with the drone there is no other way to do it outside of manual mode. Just like using the MC, head-tracking takes a lot of practice to get good at it and until them, it does come off as kinda tricky especially when you lose focus and the alignment is such that you have to pause and fix everything back. But once you get really good with it (just like when you get really good with the MC), it really does open up a new facet of cinematic flying for the Avata in sports mode.IMO the head tracking feature is a gimmick that won't survive as a feature on future goggles, and won't ever have enough popularity/use to lead to adding support for the RC.
You don't need manual modes, P/S are enough on the RC. But yeah, HT is required to be able to do the same with the MC.outside of manual mode
yeah, but that's out of my league.You don't need manual modes, P/S are enough on the RC. But yeah, HT is required to be able to do the same with the MC.
Can you please clarify how the RC3 can simulate HT in P/S modes, where the camera is facing a different direction than the drone is flying, other than gimbal elevation changing?You don't need manual modes, P/S are enough on the RC. But yeah, HT is required to be able to do the same with the MC.
Can you please clarify how the RC3 can simulate HT in P/S modes, where the camera is facing a different direction than the drone is flying, other than gimbal elevation changing?
Appreciate the response regarding the MC3, which I have yet to use (I bought it with the Combo Kit and simultaneously purchased the RC3, which was far more intuitive for me), but it appeared above that @Kilrah was stating that the RC3 could somehow simulate head tracking in both P and S modes, rather than requiring Manual mode. Just curious how that would work.Assuming you mean the MC3...
Remember that quads really don't have a front. There is no actual "forwards". In terms of flight dynamics, they're omnidirectional.
So it's very easy to have the camera pointed in one direction, while the flight direction. For example flying sideways, camera pointed 90° from direction of flight.
When head tracking is on, the gimbal will tilt up and down and the drone will yaw CW and CCW in response to head movements. Turn your head while flying forward and the drone will yaw L/R to look in that direction and fly sideways.
The controller (MC3) controls the flight characteristics independently.
It's very cool, and for many of us (most?) an utterly useless gimmick for personal use. Kinda like the easy acro feature on the Avata 2... fun a few times, then boring. Real loops and rolls in Manual mode are far more fun...
Well any time you are not going striaght forward with the right stick (mode 2) you are going to move in a direction that is not where you're looking. So look where you go with yaw, then use the appropriate angle to move where you want.Can you please clarify how the RC3 can simulate HT in P/S modes, where the camera is facing a different direction than the drone is flying, other than gimbal elevation changing?
Thank you! That makes sense.Well any time you are not going straight forward with the right stick (mode 2) you are going to move in a direction that is not where you're looking. So look where you go with yaw, then use the appropriate angle to move where you want.
Well any time you are not going striaght forward with the right stick (mode 2) you are going to move in a direction that is not where you're looking. So look where you go with yaw, then use the appropriate angle to move where you want.
Thank you! That makes sense.
Kind of like non-correcting older car headlights, when making turns at night, that always point straight ahead, instead of into the turn.
I never mentioned HT working in other configurations, it was about HT not being required to get the same kind of "not looking in the direction of travel" footage when you have the RC that gives you all 4 axes on sticks.If not, what combination of stick controller, drone, and goggles were you able have HT working?
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