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Sky Replacement in Davcinci Resolve

HamDrone

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Jan 13, 2022
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Location
michigan
Help with sky replacement, Using Davinci Resolve, drone video with 360 degree turns. I have used Davinci Resolve to replace a sky, works "okay", for a relatively small degree of turns, but the thing I cannot get past is when the sky is tracked ( using foreground, original sky, etc.), it only goes so far, like they are using a 90 degree picture but I need a full 360 degrees of clouds because it just stops during the turn. Hopefully that makes sense. Anyone know a fix for this?
 
There may be a few additional tips and tricks using a couple of methods in these videos you could consider:

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Another good video:

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Thanks, I'll check all these out. So far I'm not finding what I want though. If you were to pan(?)/rotate the done 360º while taking a video, when you do the sky replacement, they track for a while, then stop so the clouds remain stationary while the foreground continues to rotate. Maybe I need to find, or make my own, 360° image of nice clouds.
 
Thanks, I'll check all these out. So far I'm not finding what I want though. If you were to pan(?)/rotate the done 360º while taking a video, when you do the sky replacement, they track for a while, then stop so the clouds remain stationary while the foreground continues to rotate. Maybe I need to find, or make my own, 360° image of nice clouds.
Yes! Ideally, your clouds/sky image would be just as wide (in degrees) as your full moving pan.

This is a common issue in creating content with game engines, and 360 assets are readily available. You’re looking for search terms like “360 skybox image clouds”. Yes, the images are called skyboxes… you probably want one in equirectangular format. You may need the paid studio version of DaVinci Resolve to work with them as they are a full sphere.

Or, you could slam a few images together in an image editor to create a sky much wider than you have now, which might be good enough!
 

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