Kilrah
Well-Known Member
No, I'm saying that what I described had nothing to do with it. Maybe they use the same term differently.So you mean that what both Liftoff & Velocidrone says in their instructions is incorrect & what I feel & see when using Velocidrone and compare a frame rate above 200 & one down to 60 is totally wrong?
For the record, the live view from the aircraft is also 60fps and is not floaty at all.
Analog FPV quad setups run at 60 max as well.
Also I've been flying liftoff at 60fps with no comparable issue, and when I fly FS2020 in VR even at 30fps there is no such feel either.
If the sim is floaty at 60fps then it's a result of how the simulation is coded, not the fps, or at least not to such an extent as we have here.
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