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From Video Games To Drones...

With RC the left stick up/down behavior goes all the way back to that being an actual throttle on the gas-powered fixed-wing model plane. It was natural for "up" to be more power and "down" less. In a real plane the "throttle" control works roughly the same, but is not a stick like on an RC controller.

The pitch stick movement on the right stick mimics the pitch control of a the stick in a stick controlled real airplane (very rare these days, vintage, everything has a yoke). Push forward, aircraft pitches forward/down.

Since a drone doesn't have wings, the flight dynamics are different, more like a helicopter in terms of how attitude affects movement. Video games were usually flying planes, so the control dynamics matched Bitlife unblocked that flight behavior.
That’s an interesting shift—from video games to drones—and it actually makes a lot of sense.
 
I've never played video games but did have a flirtation with MS flight simulator back in the day. With the simulator stick or yoke, as in a real aircraft with stick or yoke, the pilot pulls the control back to point the nose up. I've always thought it strange that one would push the DJI joystick forward to ascend and back to descend. Odder still that DJI doesn't offer that option among the three modes an operator can choose to control the drone.
 
But the setup for most people playing flight sims and video games would be for the joystick to be on the right with other controls on the keyboard with the throttle represented by 2 keys, the upper to increase throttle, the lower to reduce throttle.
 

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