With the wohle Pixel-Peeping action regarding the FOV mode, I always was surprised by the strong sharpening artefacts introduced in the footage, even with a sharpness setting of 0.
I started playing around with the HQ mode, always having to fight with the high noise and sharpness flickering. I therefore had a detail look into the consequences of the different sharpness settings.
Well, sharpness = 0 seems just to be the mid-point of the internal sharpening function. Setting it to -3 gets rid of the most artefacts but does not lose details, especially comparing it to reality. If you look at the leaves or the Grass, sharpness -3 is much more close to reality than higher values, which only cluster bulks of leafs and sharpens these blocks, resulting in artificial looking and flickering backgrounds.
I am not aware of any negative impact in setting the sharpness to -3 (as it was the case for the Mavic 1), or do you see any?
What do you think?
I started playing around with the HQ mode, always having to fight with the high noise and sharpness flickering. I therefore had a detail look into the consequences of the different sharpness settings.
Well, sharpness = 0 seems just to be the mid-point of the internal sharpening function. Setting it to -3 gets rid of the most artefacts but does not lose details, especially comparing it to reality. If you look at the leaves or the Grass, sharpness -3 is much more close to reality than higher values, which only cluster bulks of leafs and sharpens these blocks, resulting in artificial looking and flickering backgrounds.
I am not aware of any negative impact in setting the sharpness to -3 (as it was the case for the Mavic 1), or do you see any?
What do you think?