I’d say for about every 20 min of raw video footage I will get 5 to 10 usable trimmed clips totaling 3 min or less. Before I even start to do a full edit I’ll get a bunch of these usable trimmed clip locations identified over something like 60 min of raw footage. The other 51 min of that 60 min is dead weight eating up storage space and giving the cpu a full workout.
I’ve always thought about pre-editing those usable trimmed clips into a file and dumping all the dead weight well before I get to the final edit stage. For example, if I’m on a trip it would allow me identify my usable footage and dump the gobs of unusable footage, freeing up lots of storage space at the same time. Those clips could also be used for a future project unrelated to the current one.
Rather than use separate app for this, why can’t I just use my primary editor to output (render) those trimmed clips in the same format, save them to a set of folders for future final edits, then delete the original untrimmed footage? Does anyone else work this way, or do you just save it all? Just seems like I have a rapidly growing amount of dead weight footage that accumulates over time
I’ve always thought about pre-editing those usable trimmed clips into a file and dumping all the dead weight well before I get to the final edit stage. For example, if I’m on a trip it would allow me identify my usable footage and dump the gobs of unusable footage, freeing up lots of storage space at the same time. Those clips could also be used for a future project unrelated to the current one.
Rather than use separate app for this, why can’t I just use my primary editor to output (render) those trimmed clips in the same format, save them to a set of folders for future final edits, then delete the original untrimmed footage? Does anyone else work this way, or do you just save it all? Just seems like I have a rapidly growing amount of dead weight footage that accumulates over time