That can easily be done in post without any ill effect on the quality of the footage, especially if you just want to speed things up. Shoot at any speed, any frame rate, and just speed it up where you want in post; no need to enter complexities in to the mission! If you want to slow down the footage, then you will have to put a little forethought in to your video recording before the mission. The mission footage has to be filmed with the max frame rate that your drone is capable of - for Mavics, I think that would be 120fps but you will have to compromise on the video resolution. In either case, I think introducing a speed factor in to the mission is hardly worth the extra complication and wouldn't really produce the effect you desire unless you go from extremely fast to extremely slow or vice versa; which i don't think is good for this kind of mission. Slow and steady gives you good, stable, footage. Get your exposure and framing right and you can play with it however you like in post.maybe it's possible to add a speed bar. To make the drone getting faster at every waypoint
DJ Wes, syour generator works perfectly
and also google earth pro, Litchi everyone's favorite,everything worksin Cyrillic language!
I love using Litchi and after learning more., thanks! great tool.
happy New Year!
Your program generates a cylindrical spring-coil path, which is terrific! Tried it, love it! ? Now (you knew this was coming!) here's your first enhancement request! An extremely useful variant would generate a true spiral path, like a coiled snake:
![]()
You'd add a field that steps the radius incrementally with each WP, either positively or negatively, so that the drone--as it circles the POI--recedes from (or approaches) the POI at a constant rate. That's doubtless easier said than done; I've done a bit of coding myself. Still, if you find a way, it'd be an excellent addition!
Again, thanks for the cool tool as-is!
Just tried it out, and I am mightily impressed! An elegant solution to a thorny problem.I have added this new feature request to Spiral Mission Maker for Litchi. There is an added control that allows one to specify the ending radius scale factor ...
Yes. Before I added the variable radius, I could compute (and store) one global curve size for the entire mission. However, now that the radius can change throughout the mission, the curve size will also change. This is apparent when the ending radius is larger than the beginning radius. To fix this I need to compute the curve size at every waypoint. That computation is expensive (lat/long -> feet/meters) but can be done. I'll work on that. It's amazing how quickly the complexity of this application is increasing.Just tried it out, and I am mightily impressed! An elegant solution to a thorny problem.
One note, and I’m not sure what options you have, but in the spiral missions I made, I had to manually manage the curve sizes at each WP. Otherwise the mission consisted of long straight segments with a minimal curve (<5m) at each WP. (The POI in this case is a relatively modest volcanic cone in AZ, but still a final radius of 1000m for the spiral mission.)
Because of the changing radius, the best solution for this was to max-out the curvature at each WP, beginning at the innermost one and working the WPs in order from there. yields a smooth curve for the entire flight.
A small thing in a wonderful tool! Thanks again!
...
One note, and I’m not sure what options you have, but in the spiral missions I made, I had to manually manage the curve sizes at each WP. Otherwise the mission consisted of long straight segments with a minimal curve (<5m) at each WP. (The POI in this case is a relatively modest volcanic cone in AZ, but still a final radius of 1000m for the spiral mission.)
Because of the changing radius, the best solution for this was to max-out the curvature at each WP, beginning at the innermost one and working the WPs in order from there. yields a smooth curve for the entire flight.
A small thing in a wonderful tool! Thanks again!
I tried that, but it didn't do anything.I am pretty sure that if you go into Litchi ->Settings and change it to 100% or the largest you can that all your curves will be maximized.
I have made a change so that it now calculates the curve size independently at each waypoint to provide the maximum curve size at each waypoint.Just tried it out, and I am mightily impressed! An elegant solution to a thorny problem.
One note, and I’m not sure what options you have, but in the spiral missions I made, I had to manually manage the curve sizes at each WP. Otherwise the mission consisted of long straight segments with a minimal curve (<5m) at each WP. (The POI in this case is a relatively modest volcanic cone in AZ, but still a final radius of 1000m for the spiral mission.)
Because of the changing radius, the best solution for this was to max-out the curvature at each WP, beginning at the innermost one and working the WPs in order from there. yields a smooth curve for the entire flight.
A small thing in a wonderful tool! Thanks again!
Wow! That's amazing. Works exactly as you'd hope. Thanks 10^6, sir!I have made a change so that it now calculates the curve size independently at each waypoint to provide the maximum curve size at each waypoint.
The approach waypoint is very helpful. I've been doing it manually, and laboriously:Recent Enhancements to Spiral Mission Maker for Litchi:
- New "Add Approach" option: The first waypoint of a waypoint mission is sometimes problematic. Despite defining a heading and gimbal pitch angle at the first waypoint, when executed, the drone heading and camera angle are not applied until after the drone passes the first waypoint.
To remedy this, an option has been added to add a waypoint prior the first spiral waypoint of the mission. This provides several advantages:
- It enables the drone to achieve the correct heading and gimbal pitch angle prior to the first spiral waypoint of the mission.
- It enables the drone operator to begin recording prior to the first spiral waypoint of the mission while on a smooth path.
- It enables the addition of more waypoints prior to the first waypoint on the spiral so that more complex spiral entries are possible.
- Increased metric resolution: When used with metric units, the height sliders will move in one-meter increments instead of five-unit increments which are used when "feet" is selected.
- Cosmetic user interface improvements
And now that you have a WP before the spiral, you can just keep inserting WPs ahead of the spiral (not to mention after it), and thus design an arbitrary mission with an embedded spiral.... The "Add Approach" option is a huge improvement in the usability of SMMfL! Thanks!
We use essential cookies to make this site work, and optional cookies to enhance your experience.