joeruby
Well-Known Member
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I think I found a bug in GCE. I also think it was there in VLM too. I have been trying to find what I did wrong, but can't. Here is the problem I see:
When flying between two waypoints with curved turns, the camera (in the simulation) turns well before the curved section of flight has arrived. However when I actually fly the mission, the camera looks TNW (Torward Next Waypoint) as it should, and waits until the AC has arrived at the curved section.
You can simulate this with a three waypoint mission that forms a 90 degree curved turn. I placed three waypoints, each a mile apart, to form an "L" shaped corner. When I simulate it in GCE, the camera starts to turn almost immediately at the start of the mission.
What have I done wrong?
Thank you for your help.
Joe
KC7GHT